Jak Nakonfigurovat Váš Rust Server
V tomto průvodci vám ukážeme, jak upravit nastavení na vašem Rust serveru.
Základní Konfigurace Serveru
Sekce s názvem "Základní Konfigurace Serveru"Základní nastavení jako Heslo Serveru, Název Serveru a další lze konfigurovat přímo v našem herním panelu, zde jsou kroky pro základní konfiguraci:
- Přejděte do Game Host Bros Panel a zastavte váš Rust server.
 - V postranním panelu přejděte na 
Startup Parameters. - Upravte nastavení, které chcete změnit.
 - Spusťte váš server.
 
Použití Konfiguračního Souboru
Sekce s názvem "Použití Konfiguračního Souboru"Zde se dozvíte, jak použít konfigurační soubor server.cfg pro konfiguraci vašeho serveru.
- Přejděte do Game Host Bros Panel a zastavte váš Rust server.
 - V postranním panelu přejděte na 
File Managera navigujte naserver/rust/cfg/server.cfg. - Proveďte požadované změny a poté klikněte na save.
 - Restartujte váš server.
 
Zde je seznam některých nastavení, která lze konfigurovat v server.cfg podle Rust Dedicated Server Wiki.
Seznam Rust Nastavení
bradley.enabled                      If set to false (0) it will disable the APC.Default is (1)ai.think                             If set to False, bears and wolfs are only hostile on attack (True)ai.move                              If set to False, animals will stop moving (recommended for performance boost) (True)ai.sensetime                         It's no use to change this value (1)ai.frametime                         no description (5)ai.tickrate                          Changes the tickrate of animals (5)antihack.enabled                     Enables / disables antihack (True)antihack.admincheat                  Are admins allowed to use their admin cheat (True)antihack.objectplacement             Use antihack to verify object placement by players (True)antihack.modelstate                  Use antihack to verify model state sent by players (True)antihack.userlevel                   0 = users, 1 = admins, 2 = developers (2)antihack.enforcementlevel            What happens if player is above 'antihack.maxviolation' - 0 = no enforcement, 1 = kick, 2 = ban (1)antihack.maxdesync                   Max allowed client desync, lower value = more false positives (1)antihack.relaxationrate              The rate at which violation values go back down (0.1)antihack.relaxationpause             The time before violation values go back down (10)antihack.maxviolation                Violation value above this results in enforcement (100)antihack.noclip_protection           0 = disabled, 1 = ray, 2 = sphere, 3 = curve (3)antihack.noclip_reject               Whether or not to reject movement when noclip is detected (True)antihack.noclip_penalty              Violation penalty to hand out when noclip is detected (0)antihack.noclip_stepsize             Movement curve step size, lower value = less false positives (0.1)antihack.noclip_maxsteps             Movement curve max steps, lower value = more false positives (5)antihack.speedhack_protection        0 = disabled, 1 = enabled (1)antihack.speedhack_reject            Whether or not to reject movement when speedhack is detected (False)antihack.speedhack_penalty           Violation penalty to hand out when speedhack is detected (50)antihack.speedhack_forgiveness       Speed threshold to assume speedhacking, lower value = more false positives (2)antihack.speedhack_deltatime         Time interval to calculate speed in, lower value = more false positives (0.2)antihack.speedhack_tickets           Required number of speeding tickets to trigger a violation (15)antihack.speedhack_history           Speeding ticket history length (20)antihack.flyhack_protection          0 = disabled, 1 = simple, 2 = advanced (2)antihack.flyhack_reject              Whether or not to reject movement when flyhack is detected (False)antihack.flyhack_penalty             Violation penalty to hand out when flyhack is detected (50)antihack.flyhack_forgiveness         Distance threshold to assume flyhacking, lower value = more false positives (2)antihack.projectile_protection       0 = disabled, 1 = speed, 2 = speed + entity, 3 = speed + entity + LOS (3)antihack.projectile_penalty          Violation penalty to hand out when projectile hack is detected (0)antihack.projectile_forgiveness      Projectile speed forgiveness in percent, lower value = more false positives (0.5)antihack.projectile_padding          Projectile hit distance padding in meters, lower value = more false positives (5)antihack.projectile_serverframes     Projectile server frames to include in delay, lower value = more false positives (2)antihack.projectile_clientframes     Projectile client frames to include in delay, lower value = more false positives (2)antihack.projectile_tickets          Required number of projectile line of sight tickets to trigger a violation (10)antihack.melee_protection            0 = disabled, 1 = initiator, 2 = initiator + target, 3 = initiator + target + LOS (3)antihack.melee_penalty               Violation penalty to hand out when melee hack is detected (0)antihack.melee_forgiveness           Melee distance forgiveness in percent, lower value = more false positives (0.5)antihack.melee_padding               Melee hit distance padding in meters, lower value = more false positives (2)antihack.melee_serverframes          Melee server frames to include in delay, lower value = more false positives (2)antihack.melee_clientframes          Melee client frames to include in delay, lower value = more false positives (2)antihack.melee_tickets               Required number of melee line of sight tickets to trigger a violation (2)antihack.eye_protection              0 = disabled, 1 = distance, 2 = distance + LOS (2)antihack.eye_penalty                 violation penalty to hand out when eye hack is detected (0)antihack.debuglevel                  0 = silent, 1 = print max violation, 2 = print every violation (1)batching.colliders                   *EXPERIMENTAL* Rust batches colliders to get around the maximum collider limit. To improve server performance you can unbatch (batching.colliders 0) colliders until they reach 250k. (True)batching.collider_vertices           no description (10000)batching.collider_submeshes          no description (1)batching.verbose                     no description (0)chat.enabled                         Enable or disable chat displaying (True)chat.serverlog                       Enable or disable chat logging (True)construct.frameminutes               How many minutes before a placed frame gets destroyed (30)craft.instant                        Enable or disable instant crafting (False)debug.checktriggers                  Debug triggers (False)decay.tick                           Larger amount increases the applied decay damage to entity. (600)decay.scale                          1 = normal decay, 0,5 = 50%, 0 = turn decay off (1)decay.debug                          Debugmode (False)env.time                             Shows in-game time. If value declared, will change the server time (values: 0 - 24)env.day                              Displays the day of the month. Pointless to change this value (12)env.month                            Displays the month. Pointless to change this value (6)env.year                             Displays the year. Pointless to change this value (2024)fps.limit                            The maximum number of frames to render per second (256)gc.interval                          Changes the interval between garbage collects. (-1)heli.lifetimeminutes                 The amount of time the helicopter is allowed to stay in minutes. (15)heli.guns                            Enables / disables the helicopters minigun. If set to 0, the helicopter will shoot rockets only. (1)heli.bulletdamagescale               Changes the bullet damage of the helicopter. Higher value = more damage (1)heli.bulletaccuracy                  Changes the accuracy of the bullets. Higher value = less accuracy (2)net.visdebug                         Turns on debug display of network visibility (False)physics.droppedmode                  The physics mode that dropped items and corpses should use. good, tempgood or fast. fast + tempgood might cause objects to fall through other objects. (good)physics.sendeffects                  Send effects to clients when physics objects collide (True)physics.bouncethreshold              no description (2)physics.sleepthreshold               no description (0.005)physics.solveriterationcount         The default solver iteration count permitted for any rigid bodies (default 7). Must be positive (3)physics.steps                        The amount of physics steps per second (16)pool.skins                           no description (False)sentry.targetall                     Target everyone regardless of authorization (False)sentry.hostileduration               How long until something is considered hostile after it attacked (120)server.ip                            Sets the IP of the server. Should be stated in the startup parametersserver.port                          Sets the IP of the server. Should be stated in the startup parametersserver.maxplayers                    Changes the maximum amount of player slots.server.hostname                      Sets the Servername. example: server.hostname "My Rust Server"server.identity                      Changes path to your server data. (my_server_identity)server.level                         Sets the map of the server (Procedural Map) values: Barren, Craggy Island, Hapis, Savas Islandserver.seed                          Sets the the map generation seed.server.salt                          Prints the server.saltserver.worldsize                     Changes the map size (3000). values: 1000 - 6000. 3000 equals 9km². (3000m^2)server.saveinterval                  Interval between the server saves the map. (300)server.secure                        Enables / disables Valve Anti Cheat security. (True)server.tickrate                      Changes the server tickrate. Going higher than 30 is not recommended. (30)server.entityrate                    Tickrate. Recommended to leave it at 16. (16)server.cycletime                     no description (500)server.official                      Only whitelisted server by Facepunch can use this command (False)server.globalchat                    If set to false, only people within voice range can read each others messages. (True)server.stability                     If set to false, building blocks will have 100% stability no matter how high you build. (True)server.radiation                     Disables / enables server radioation (True)server.itemdespawn                   Time until an item despawn (180)server.pve                           Enables / disables PvE mode (False)server.description                   Command used to write a server description. Make \n to make a new lineserver.headerimage                   Sets the serverbanner - picture must be 500x256server.logoimage                     Sets the servers logo image - Image is shown in the server browser and rust+ appserver.url                           Sets the server 'Webpage'server.branch                        no description ()server.eac                           Enables / disables Easy Anti Cheat (1)server.queriespersecond              no description (2000)server.ipqueriespermin               no description (30)server.meleedamage                   Changes the melee damage in percent - 1 = 100, 0.5 = 50%, 0 = 0% (1)server.arrowdamage                   Changes the arrow damage in percent - 1 = 100, 0.5 = 50%, 0 = 0% (1)server.bulletdamage                  Changes the bullet damage in percent - 1 = 100, 0.5 = 50%, 0 = 0% (1)server.bleedingdamage                Changes the bleeding damage in percent - 1 = 100, 0.5 = 50%, 0 = 0% (1)server.meleearmor                    Changes the scale of protection against melee damage from clothing and armor in percent - 1 = 100, 0.5 = 50%, 0 = 0% (1)server.arrowarmor                    Changes the scale of protection against arrow damage from clothing and armor in percent - 1 = 100, 0.5 = 50%, 0 = 0% (1)server.bulletarmor                   Changes the scale of protection against bullet damage from clothing and armor in percent - 1 = 100, 0.5 = 50%, 0 = 0% (1)server.bleedingarmor                 Changes the scale of protection against bleeding damage from clothing and armor in percent - 1 = 100, 0.5 = 50%, 0 = 0% (1)server.updatebatch                   How many entity updates should we send per loop. Setting this > 1000 might cause lag when a player first joins your server. (128)server.planttick                     Plants tick every x seconds. This is how many seconds between ticks. (60)server.planttickscale                Setting this to 2 will make plants grow, fruit and die two times faster than normal. (1)server.respawnresetrange             Distance from sleeping bag to reset other sleeping bags/beds. (50)server.maxunack                      Max amount of unacknowledged messages before we assume we're congested (4)server.maxflood                      Max amount of ticks to receive per second before we assume a client is flooding us (1000)server.netcache                      Use network caching (True)server.netcachesize                  Informational, the size of the network cache (in bytes) (2214666)server.savecachesize                 Informational, the size of the save cache (in bytes) (2264944)server.combatlogsize                 The size of the combat log (100)server.idlekick                      Number of minutes until idle players are kicked (30)server.idlekickmode                  0 = no idle kick, 1 = kick if server full, 2 = always kick (1)server.idlekickadmins                1 = admins can get idle kicked (0)server.maxreceivetime                no description (20)server.compression                   no description (False)server.netlog                        no description (False)spawn.min_rate                       no description (0,2)spawn.max_rate                       no description (2)spawn.min_density                    no description (0,2)spawn.max_density                    no description (2)stability.verbose                    no description (0)stability.strikes                    no description (10)stability.collapse                   no description (0.05)stability.accuracy                   no description (0.001)time.fixeddelta                      Fixed delta time in seconds (0.0625)time.maxdelta                        The minimum amount of times to tick per frame (0.33)vis.damage                           Turns on debug display of damages (False)vis.attack                           Turns on debug display of attacks (False)vis.protection                       Turns on debug display of protection (False)vis.weakspots                        Turns on debug display of weakspots (False)vis.triggers                         Show trigger entries (False)vis.hitboxes                         Turns on debug display of hitboxes (False)vis.lineofsight                      Turns on debug display of line of sight checks (False)xmas.enabled                         no description (True)xmas.spawnrange                      no description (50)xmas.giftsperplayer                  no description (2)rcon.print                           If true, rcon commands etc will be printed in the console (False)find                                 Search for a commandstatus                               Print out currently connected clientsstats                                Print out stats of currently connected clientskick                                 Kicks a player from the server. usage: kick {playername} {reason} example: kick Frank "stop crying"kickall                              Kicks everyone from the server.ban                                  Permanently bans a player from the server. usage: ban {playername} {reason} example: ban Frank "stop crying"moderatorid                          ( void ) no descriptionownerid                              ( void ) no descriptionremovemoderator                      ( void ) no descriptionremoveowner                          ( void ) no descriptionbanid                                ( void ) no descriptionunban                                ( void ) no descriptionplayers                              Print out currently connected clients etcsay                                  Sends a message in chatusers                                Show user info for players on server.banlist                              List of banned users (sourceds compat)banlistex                            List of banned users - shows reasons and usernameslistid                               List of banned users, by ID (sourceds compat)mutevoice                            no descriptionunmutevoice                          no descriptionmutechat                             no descriptionunmutechat                           no descriptionplayerlist                           Get a list of playersbans                                 List of banned usersserverinfo                           Get a list of information about the serverbatching.refresh_colliders           no descriptionbatching.status                      no descriptionchat.tail                            Return the last x lines of the console. Default is 200chat.search                          Search the console for a particular stringconsole.tail                         Return the last x lines of the console. Default is 200console.search                       Search the console for a particular stringdata.export                          no descriptionflushgroup                           Takes you in and out of your current network group, causing you to delete and then download all entities in your PVS againbreakheld                            Break the current held objectbreakitem                            Break all the items in your inventory whose name match the passed stringhurt                                 Damage yourselfentity.debug_toggle                  no descriptionentity.nudge                         no descriptionentity.create                        Create entities, you must be playing in the server, use F1 to open console. Example entity list: http://text-share.com/view/43244684env.addtime                          Add (in hours) time to spawn choppers / airdrops without changing the server in-game timegc.collect                           no descriptiongc.unload                            no descriptionglobal.restart                       Restart the server - with x seconds warning. If no seconds given, server restarts after 5 minutes. (300 seconds)global.quit                          Stops the server and closes the command prompt.global.report                        no descriptionglobal.objects                       no descriptionglobal.textures                      no descriptionglobal.colliders                     no descriptionglobal.error                         no descriptionglobal.queue                         no descriptionglobal.sleep                         no descriptionglobal.injure                        no descriptionglobal.spectate                      no descriptionglobal.teleport                      no descriptionglobal.teleport2me                   no descriptionglobal.teleportany                   no descriptionglobal.teleportpos                   no descriptionglobal.cleanup                       no descriptionglobal.version                       no descriptionglobal.sysinfo                       no descriptionglobal.breakitem                     no descriptionheli.drop                            Spawns a helicopter at a specific players posititon (heli.drop steamid 64 bit, steam name)heli.calltome                        Forces a helicopter to spawn off map and fly to your positionheli.call                            Calls in a helicopter to roam the map like normalheli.strafe                          Forces helicopter to target a specific player (heli.strafe steamid 64 bit, steam name)hierarchy.ls                         no descriptionhierarchy.cd                         no descriptionhierarchy.del                        no descriptioninventory.give                       no descriptioninventory.giveall                    no descriptioninventory.giveto                     no descriptioninventory.giveid                     no descriptioninventory.givearm                    no descriptionpool.print_memory                    no descriptionpool.print_prefabs                   no descriptionpool.print_assets                    no descriptionpool.clear_memory                    no descriptionpool.clear_prefabs                   no descriptionpool.clear_assets                    no descriptionserver.stop                          Stops the serverserver.backup                        Backup server folderserver.writecfg                      Writes config filesserver.fps                           Prints current server fpsserver.save                          Force save the current gameserver.readcfg                       no descriptionspawn.fill_populations               no descriptionspawn.fill_groups                    no descriptionspawn.report                         Prints some information about entities already spawned on the serverweather.clouds                       no descriptionweather.fog                          no descriptionweather.wind                         no descriptionweather.rain                         Modify rain intensity, values between 0-100 (auto)xmas.refill                          no descriptionglobal.dump                          no description