How To Change The Difficulty On Your Enshrouded Server
In this guide, we will show you how to change the server difficulty on your Enshrouded server.
Difficulty Presets (Beginner)
By default, Enshrouded comes with 5 difficulty presets that you can use to quickly adjust how hard the game is. We allow you to adjust these directly from our Game Panel.
- Log in to the Game Host Bros Panel and select your V Rising server.
- Go to
Configuration > Startup Parameters
. - Find the
Difficulty
setting and change it to the desired difficulty. - Restart your server.
Here are the Enshrouded difficulty presets you can select and what they do.
- Default - The “Default” difficulty setting configures all values to default. It is the direct continuation of how Enshrouded was first configured and is the recommended setting for first-time players.
- Relaxed - The “Relaxed” preset reduces the amount of enemies and provides players with more resources and loot. This mode targets players who are most interested in base-building and light-hearted adventuring.
- Hard - The “Hard” preset increases the amount of enemies and makes them more aggressive to give players a tougher combat experience.
- Survival - The “Survival” preset is for those who seek some punishment with additional survival mechanics on top of more aggressive enemies.
- Custom - When “Custom” is selected, a long list of individual settings can be tweaked. This setting is required if you manually adjust your enshrouded_server.json file.
Editing enshrouded_server.json (Advance)
If you want to tweak individual game settings, you will need to do it from the enshrouded_server.json
file.
- Login to the Game Host Bros Panel and select your Enshrouded server.
- Stop your Enshrouded server.
- Go to
Configuration > Startup Parameters
. - Find the
Difficulty
setting and change it toCustom
. - Go to
Management > File Manager
and open the fileenshrouded_server.json
. - After you have made the changes you want, start the server.
The following options can be modified in the enshrouded_server.json
file, under the gameSettings
section.
Setting | Description |
---|---|
playerHealthFactor | Scales the max health for players by a factor. Ingame, the factor is represented by a percentage. Default: 1 Min: 0.25 Max: 4 |
playerManaFactor | Scales the max mana for players by a factor. Ingame, the factor is represented by a percentage. Default: 1 Min: 0.25 Max: 4 |
playerStaminaFactor | Scales the max stamina for players by a factor. Ingame, the factor is represented by a percentage. Default: 1 Min: 0.25 Max: 4 |
enableDurability | If this setting is set to “false”, weapons don’t break anymore. Default: true Options: true / false |
enableStarvingDebuff | Enables hunger and starvation. During starvation, the player loses health periodically until death if no food is consumed. Default: false Options: true / false |
foodBuffDurationFactor | Scales food buff durations. Ingame, the factor is represented by a percentage. Default: 1 Min: 0.5 Max: 2 |
fromHungerToStarving | Controls the length of the hungry state before starvation sets in. The unit is nanoseconds. Ingame, time is displayed in minutes. Default: 600000000000 Min: 5 minutes Max: 20 minutes |
shroudTimeFactor | Scales how long player characters can remain within the Shroud. Ingame, the factor is represented by a percentage. Default: 1 Min: 0.5 Max: 2 |
randomSpawnerAmount | Controls the amount of enemies in the world. Default: Normal Options: Few / Normal / Many / Extreme |
miningDamageFactor | Scales the mining damage. Higher damage leads to increased terraforming and more resource yield per hit. Default: 1 Min: 0.5 Max: 2 |
plantGrowthSpeedFactor | Scales the plant growth speed. Ingame, the factor is represented by a percentage. Default: 1 Min: 0.25 Max: 2 |
resourceDropStackAmountFactor | Scales the amount of materials per loot stack in chests, defeated enemies, etc. Ingame, the factor is represented by a percentage. Default: 1 Min: 0.25 Max: 2 |
factoryProductionSpeedFactor | Scales the length of production times for workshop items. Ingame, the factor is represented by a percentage. Default: 1 Min: 0.25 Max: 2 |
perkUpgradeRecyclingFactor | Scales the amount of Runes returned when salvaging upgraded weapons. Ingame, the factor is represented by a percentage. Default: 0.100000 Min: 0 Max: 1 |
perkCostFactor | Scales the amount of Runes required for upgrading weapons. Ingame, the factor is represented by a percentage. Default: 1 Min: 0.25 Max: 2 |
experienceCombatFactor | Scales the amount of XP received through combat. Ingame, the factor is represented by a percentage. Default: 1 Min: 0.25 Max: 2 |
experienceMiningFactor | Scales the amount of XP received by mining resources. Ingame, the factor is represented by a percentage. Default: 1 Min: 0 Max: 2 |
experienceExplorationQuestsFactor | Scales the amount of XP received by exploring and completing quests. Ingame, the factor is represented by a percentage. Default: 1 Min: 0.25 Max: 2 |
aggroPoolAmount | Controls how many enemies can attack simultaneously. Ingame, the factor is represented by a percentage. Default: Normal Options: Few / Normal / Many / Extreme |
enemyDamageFactor | Scales all enemy damage (except bosses). Ingame, the factor is represented by a percentage. Default: 1 Min: 0.25 Max: 5 |
enemyHealthFactor | Scales all enemy health (except bosses). Ingame, the factor is represented by a percentage. Default: 1 Min: 0.25 Max: 4 |
enemyStaminaFactor | Scales all enemy stamina by this value. It will take longer to stun enemies with a higher enemy stamina. This excludes bosses. Ingame, the factor is represented by a percentage. Default: 1 Min: 0.5 Max: 2 |
enemyPerceptionRangeFactor | Scales how far enemies can see and hear the player. This excludes bosses. Ingame, the factor is represented by a percentage. Default: 1 Min: 0.5 Max: 2 |
bossDamageFactor | Scales the damage of boss attacks. Ingame, the factor is represented by a percentage. Default: 1 Min: 0.2 Max: 5 |
bossHealthFactor | Scales all health of bosses by this value. Ingame, the factor is represented by a percentage. Default: 1 Min: 0.2 Max: 5 |
threatBonus | Scales the frequency of enemy attacks. This excludes bosses. Ingame, the factor is represented by a percentage. Default: 1 Min: 0.25 Max: 4 |
pacifyAllEnemies | If turned on, enemies won’t attack the players until they are attacked. This excludes bosses. Default: false Options: true / false |
dayTimeDuration | Scales the length of daytime. A smaller value equals shorter daytime. The unit is nanoseconds. Ingame, the time is displayed in minutes. Default: 1800000000000 Min: 2 minutes Max: 60 minutes |
nightTimeDuration | Scales the length of nighttime. A smaller value equals a shorter nighttime. The unit is nanoseconds. Ingame, the time is displayed in minutes. Default: 720000000000 Min: 2 minutes Max: 60 minutes |
tombstoneMode | The players can either keep or lose all items from their backpack when dying. In the default setting, they only lose materials. Lost items are stored in a tombstone and can be recovered there. Default: AddBackpackMaterials Options: AddBackpackMaterials / Everything / NoTombstone |