How to Configure Your Abiotic Factor Server
At Game Host Bros, we’ve integrated basic Abiotic Factor settings directly into our game panel. Here’s how to quickly and easily configure your new Abiotic Factor server.
Configuring Your Abiotic Factor Server
Section titled “Configuring Your Abiotic Factor Server”- Access the Game Host Bros Panel and
Stop
your server. - Go to
Configuration > Startup Parameters
. - Edit the settings you’d like to change.
- Start your server.
Abiotic Factor Settings List
Section titled “Abiotic Factor Settings List”Setting Name | Description |
---|---|
AllowCharacterReset | Controls whether players can reset their jobs, skills, and traits later in the game. Values: true/false |
AllowPagers | Controls whether pagers are useable in inventory or via emote wheel. Values: true/false |
AllowRecipeSharing | Controls whether players can share item recipes with each other. Values: true/false |
AllowTransmog | Controls whether players can transmogrify armor appearance using base equipment. Values: true/false |
BridgeSupports | Amount of support required for bridges to function properly. Values: 0-No Support Required/1-2 Support levels |
ContinenceSpeedMultiplier | Controls how fast continence drains. Higher values require more frequent toilet use. Min: 0.0 Max: 2.0 |
DamageToAlliesMultiplier | Controls player vs player damage as proportion of normal damage. Must be 100% or higher for PvP combat. Min: 0.0 Max: 3.0 |
DayNightCycleSpeedMultiplier | Speed multiplier for day/night cycle. Higher values make time pass faster (doesn’t affect other cooldowns). Min: 0.1 Max: 3.0 |
DayNightCycleState | Controls the day/night cycle. Disabling may cause unforeseen consequences as some items are only available during certain times. Values: 0-Normal/1-Always Day/2-Always Night |
DeathPenalties | Determines what penalties players receive for respawning after death. Values: 0-Keep All Items/1-Keep Equipped Items & Hotbar/2-Keep Hotbar Only/3-Keep Equipped Items Only/4-Lose All Items Including Hotbar/5-All Items Are Destroyed |
DetectionSpeedMultiplier | Controls how fast enemies detect players. Values above 1 increase detection speed. Min: 0.1 Max: 3.0 |
DisableResearchMinigame | If true, removes research minigames and unlocks recipes immediately. Values: true/false |
DurabilityLossOnDeathMultiplier | Controls how much durability is lost on death/respawn. Min: 0.0 Max: 1.0 |
EnemyDeployableDamageMultiplier | Controls how much damage enemies deal to deployables/bases. Min: 0.1 Max: 5.0 |
EnemyHealthMultiplier | Multiplier for enemy health. Lower values make enemies easier to kill. Min: 0.75 Max: 3.0 |
EnemyPlayerDamageMultiplier | Controls how much damage enemies deal to players. Min: 0.25 Max: 3.0 |
EnemySpawnRate | Controls how frequently enemies respawn. Lower values increase respawn timers. Min: 0.5 Max: 3.0 |
FatigueSpeedMultiplier | Controls how fast fatigue increases. Higher values make players get sleepy more quickly. Min: 0.0 Max: 2.0 |
FirstTimeStartingWeapon | Weapon players receive when spawning for the first time (in addition to job starting items). Values: 0-None/1-Shiv/2-Desk Leg/3-Kitchen Knife/4-Starter Baton/5-Pipe Club/6-Random |
FoodSpoilSpeedMultiplier | Determines how fast food spoils. Controls decay rate of food items. Min: 0.0 Max: 2.0 |
GameDifficulty | Determines enemy presence, aggression, and reaction speed in combat. Harder difficulties override dynamic difficulty. Values: 1-Normal/2-Hard/3-Apocalyptic |
HomeWorlds | Allows access to Home World portal worlds including free and DLC worlds like Torii. Values: true/false |
HostAccessPlayerCorpses | Controls whether host can access inventory items in Death Bags dropped by players. Values: true/false |
HungerSpeedMultiplier | Controls how fast hunger increases. Higher values require more frequent eating. Min: 0.0 Max: 2.0 |
ItemDurabilityMultiplier | Controls item durability. Higher values make items last longer. Min: 0.1 Max: 10.0 |
ItemStackSizeMultiplier | Multiplier for how many items can stack in inventory slots (excludes non-stackable items). Min: 1.0 Max: 30.0 |
ItemWeightMultiplier | Controls how heavy items are in inventory. Lower values make items lighter. Min: 0.0 Max: 5.0 |
LootRespawnEnabled | If true, resources will spontaneously respawn around the Facility (excludes furniture). Good for public servers but can cause object intersection. Values: true/false |
PlayerXPGainMultiplier | Controls XP gain rate. Above 1 = faster XP, below 1 = slower XP, 0 = no skill leveling. Min: 0.0 Max: 3.0 |
PowerSocketsOffAtNight | Controls whether power sockets are shut off at night. Setting to false makes the game easier as batteries aren’t required. Values: true/false |
RefrigerationEffectivenessMultiplier | Determines effectiveness of refrigeration and how well hot items maintain temperature. Min: 0.0 Max: 2.0 |
ShowDeathMessages | Controls whether players are notified when someone is killed. Values: true/false |
SinkRefillRate | Adjusts how quickly sinks refill over time. Higher values = faster refill. Setting to 0 disables refill entirely. Min: 0.0 Max: 10.0 |
StorageByTag | If false, containers are no longer restricted by item type (e.g., refrigerators can store non-food items). Values: true/false |
StructuralSupportLimit | Determines how much furniture can be stacked before reaching limit. 0 removes requirement entirely. Value: Number (0 = no limit) |
ThirstSpeedMultiplier | Controls how fast thirst increases. Higher values require more frequent drinking. Min: 0.0 Max: 2.0 |
WeatherFrequency | Determines how often weather events are triggered. Values: 1-Never/2-Infrequent/3-Normal/4-Frequent/5-Daily |